It is usually best for initial designs to be based on logic and real-world physics and then be prepared to experiment with non-logical alternatives for optimisation. Even if the air is thin, you can still put out plenty of power if you are shoving enough in with raw speed. Upload or insert images from URL. Jets drop thrust at higher altitude and speed, but also drop . - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. For all your gaming related, space exploration needs. rev2023.3.3.43278. Information Changelog Stats That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). i dont know what kind of range youre looking for but i would make a significantly smaller plane. with a thrust vectoring range of only 3 degrees. All other versions are slower and lower and unstable in turns. - "In Space Low" means your craft is inside the "Space Border" altitude and in an orbital path. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. Your previous content has been restored. FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. Learn more about Stack Overflow the company, and our products. Rockets aren t the only way to get to space. You can post now and register later. Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. Create an account to follow your favorite communities and start taking part in conversations. Paste as plain text instead, Display as a link instead, - Insane TWR didn't help. It only takes a minute to sign up. So that means that even if you are inside the atmosphere but still orbital (such as during aerobraking), your science will not count as "Inside the atmosphere", For example, orbiting Kerbin above 250km altitude, your science is counted as "In Space High over Kerbin." Anyway thanks in advance. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. surface of jool. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Incidentally, for these speeds and altitudes, ordinary jets are the better choice. The U-2 is probably the highest altitude aircraft still flying. Proceed with caution. Either of the two speeds are to be avoided. I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. Content titles and body; Content titles only Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Now I have a plane that will fly around the world at an altitude of the low-20s. First is thrust; the higher you get, the lower the thrust your engines deliver. Kerbal Space Program 2 . What are the units of measure used in Kerbal Space Program? - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. But a rockets can do it. 2.) Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. Since turbos are almost always enough to get you off the ground and up to altitude, I usually just do straight turbojets (with some RAPIERs for SSTO spaceplanes); the minute amount of fuel saved during the ascent isn't worth lugging those superfluous engines around at the hypersonic regime. Range with this method is pretty short due to drag. A jet engine from KSP 0.18 A jet engine is an air-breathing engine which uses onboard liquid fuel and combusts it with the oxygen drawn from the atmosphere. Clear editor. Orbiting is the most fun one: the higher the orbit, the less speed you need to maintain to stay in orbit, *and* the less air there is, so that's a double-whammy in terms of reducing fuel consumption. My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. Note: Your post will require moderator approval before it will be visible. Powered by Invision Community. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. - Insane lift to weight didn't help. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). You can halve the drag by climbing a bit less than 3500m. It may work with stock too, I just don't know. I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. How can I make money in the new career mode? Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. I also had problems with a high altitude plane until I decided to follow the K.I.S.S. I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki. You are just about at maximum speed and at the same time very close to stall speed. The flight time won't be as long, but you'll be able to fly a "plane" above 18km. That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. (Actually, four ways: but balloons aren't in the stock game) Lifting surfaces are great but they lose effectiveness just as fast with altitude as drag falls. Can't remember where I saw/read about it - Scott Manley maybe? You cannot paste images directly. Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. I don't have that cockpit in my career game yet, but maybe it will work with the other one. In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button Thank you, I was able to reach up to 24km altitude with this design. Your previous content has been restored. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). The best answers are voted up and rise to the top, Not the answer you're looking for? and our The most efficient way is, of course, to make a high altitude (or space) plane. Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. Aircraft can be very temperamental to fly, especially on the keyboard. No, I think it's correct, unless I've got a brain fart going, here. Please consider starting a new thread rather than reviving this one. What's the difference between a power rail and a signal line? What altitude and speed should I go? Paste as plain text instead, It was meant for low altitude flight. There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. You need to do it with what you've got. Is anywhere a list of the altitude levels (I don't know a better term) available? KSP also tends to have very harsh induced drag if angle of attack gets too high. Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. I looked into the .cfg files and there are no special properties allocated to them. : : . EDIT: Essentially, make like an SR-71, if an SR-71 didn't have cooling problems limiting it to Mach 3.4. Ep. I don't recall if they model aspect ratio, but either way, the struts are murder and the delta wing has so much more wing that it'll still have more lift. But you'll need to unlock: High Altitude Flight Which cost 300 science. The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. Immediately starting rocket engines at full throttle turned out to make most of my aircrafts totally unstable, turning them up gradually worked way better. Pasted as rich text. Because when your engine has to take in air forcefully it automatically means there isn't enough surrounding your engine and that again means that air density and therefor air resistance must be pretty low too. I start with the normal jet engines (which takes almost the complete runway). The most obvious solution is try and optimize your craft for high altitude lift by giving it long wingspan like a U-2 spyplane. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. It seems to be based on the General Electric F-404 Afterburning Turbofan, which shares the same name and maximum thrust (85 kN dry). It will be expensive and time consuming. If released at a speed of 700 or more m/s and an altitude of 20 or more km, the satellite will achieve orbit with its second stage mostly full, leaving it with approximately 1600 m/s of delta-V -- enough to achieve lunar or interplanetary orbits and, on small bodies, landings.