Once a month we highlight a helpful post from the Wiki with tips about productivity, wellness, and optimizing your use of Habitica! Buffs are applied immediately and persist until each party member's next. A strong skill but very situational.

Change ), Use Case Spotlight: Supporting Your Loved Ones. These equipment sets are available for purchase in the Seasonal Shop, which opens during each Grand Gala.

You can check it out here. Constitution It costs 1205 gold to buy the whole set of basic Healer gear. Snow Sovereign Crown (from 170 Daily Check Ins).

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Typically more than one player will need healing, however, making Blessing more useful. Primary Stat About Me.

Projects authority and dissipates curses. Increases the CON of every player in the party.
(Based on: CON and INT). Skills never mark a task as complete. Check out the full article here to learn about the items you get access to, just what Searing Brightness is, and much more. Very useful in parties, especially those who seem to be unable to stay alive on their own. Skills in grey require more mana before casting. Don’t forget to keep an eye out for this month’s Use Case Spotlight as well, which will be highlighting other users’ tips and tricks for making the most of the Healer class!

The Healer is a particularly useful class for players and parties who have structured their habits in a way in which they have trouble completing them, and by extension, staying alive. Considerations

You do not have to complete a task before or after casting a skill on it.

Once you get to level 10, you have the choice of choosing a Class, but many people find themselves stumped when it comes to making a decision. ( Log Out /  Low damage to monsters and bosses. Once a month, Habitica staff highlight a helpful post from the Wiki with tips about productivity, wellness, and optimizing your use of Habitica! Their skills allow them to heal themselves and other players in their party, provide their party with a defense buff, and reduce the redness of tasks to reduce the amount of damage the tasks deal to them. The Healer is a class that citizens of Habitica can select when they reach level 10. Like the other 3 classes, the Healer benefits most from Intelligence. Here’s a quick intro from the Wiki page: Healers have a high defense against damage and gain experience and mana quickly.

For official information about this class, refer to the official Healer page. The Healer is a forgiving class that is good for people and parties who have difficulty with their Dailies and Habits. Not only is intelligence the only stat that doesn't suffer dramatically from diminishing returns, but it's also tied to the strength of the Healer's most useful skills. Searing Brightness should only be used when you have very red tasks that are dealing significant damage when missed. You have other Healers on your team, as their healing skills will be benefit from the boost to Constitution. The information listed below may be outdated.

This is a featured article!This page was featured as part of the Wiki Wednesday series. It is worth using in the following situations: The most important part of boss fights is being aware of how your skills work, how strong they are relative to each other, and when to use which one. Turns the healer's own magics inward to fend off harm. Be aware of your allies' HP, likeliness of dying and the extent to which they'll benefit from each of your skills.

A Healer in advanced gear. In this instance, Protective Aura will boost the strength of your healing skills and reduce the damage your party takes. This tends to be the case for players with fewer to-dos and positive-only habits, and more dailies and negative habits to avoid. You have high stats and currently have a lot of mana, and you plan to use your healing spells several times during the current Cron (day). Fit to grace the hand of a monarch, or of one who stands at a monarch's right hand.